School assignment to sculpt a full body character and then make the clothing for it.Its sculpted in Zbrush, UV and low poly in Maya.
Textured in Substance painter.
rendered in Iray
Rendered in Maya with shaderFx shader. Total tris count is 10 056
and I use 2 UVsets with 1k maps.
Render in Iray
Fullbody character rendered in Maya with kostas PBR shaderFx shader.
Made some fast materials in designer to try implementing them into painter and make them work there.
Had some problems with the resolution in painter so couldn't go over 1k in the textures without painter crashing. Will try to find out why.