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Monday, July 3, 2017

THU challange end.

This is my final image for the Artstation challange.
I have had less time than I initially thought, but It feels oki anyways.


Friday, June 16, 2017

Abstract concept

Started out with and abstract concept sketch and tried to build up the detail on that.



Wednesday, May 31, 2017

Golden Ticket Challenge for Trojan Horse was a Unicorn.

I want to do more concept art so I'm currently pushing that in this years THU challenge.

I can win a ticket there and some other awesome stuff. It's also a good way to set a deadline on some paintings for a project I started a while back.

Here is the thread on ArtStation:
https://www.artstation.com/contests/thu-2017/challenges/20/submissions/17735

Here are some explorations for the project:





Tuesday, April 4, 2017

Hall of light one more week.

After getting a lot of nice feedback I decided to give this one more week (50%) in school.
Most of the feedback has been regarding the color and the marble, so those were some of my focus points. Also adding some new assets like the chandelier and new carpets.
Trying to get closer to the initial color of my concept painting.


 Blockout
Concept
 
 Final














Saturday, March 4, 2017

Hall of light.

This is a portfolio project I did under the duration of 5 weeks, half time in school and on my spare time at home.
I wanted to make something with contrast from the work I have done in the past.
The goal was to create a warm hallway with natural lights and a happy and inviting mood.
Then also put in some storytelling of what might be happening there.

First I made a concept that I then mixed with some self directed art direction.

Concept:

I wanted to combine my concept with the hall of mirrors (photo from wikipedia)




I learned a lot from this project.

Keeping track on planning and re planning if things don't turn out they way I think.

Distributing geometry, We have learned in school to kept things as lowpoly as possible for performance. But during this project I have been starting to rethink that. And use the geometry where it counts and not being to afraid to keep things higher if needed.



Keeping it simple with the light and fake bounce and translucent like if you can't find another way to do it.

Material saturation and value. Keeping the albedo more PBR correct will help the lighting a lot.


Keeping things snapping to the grid earlier so the modularity is figured out at the start of the project.





Progression:



Matpainting for the background.
This and a lot more.


















Sunday, February 26, 2017

Marble

Marble has intrigued me ever seance I studied faux painting. It was one of the first things I ever made in substance and is still fun to do.
Its the first time I play around with decals in unreal as well and footprints felt something that could work well with the marble.
The marbles are for a scene I'm currently working on and the deadline is next week.